Puzzle #236: Nonconsecutive Cipher Fillomino

This is a Nonconsecutive Cipher Fillomino.

The rules for Fillomino can be found here: Rules page

In addition to the usual rules for Fillomino, adjacent regions may not have a size that differs by one.

In addition, each number has been replaced by a letter. Different letters refer to different numbers.

Puzzle #235: Tapa LITS

This is a Tapa LITS puzzle.

The rules for Tapa can be found here: Rules page

The rules for LITS can be found here: Rules page

Place tetrominoes into the grid so that they obey the rules of LITS (aside from the region constraint). Tapa clues indicate each individual tetromino in the surrounding squares.

Puzzle #217: Nurikabe Mashup

This is a Nurikabe Mashup puzzle.

The rules for Nurikabe can be found here: Rules Page

In addition to the usual rules for Nurikabe, the grid has been divided into four quadrants. In each quadrant, a different rule applies:

Standard Nurikabe: Each region contains a single number indicating the size of its region.
Araf Nurikabe: Each region contains two numbers. The size of each region is strictly between its two numbers.
Pairs Nurikabe: Each region contains two numbers. The size of each region is the sum of its two numbers.
Either-Or Nurikabe: Each region contains two numbers. The size of each region is one of the two numbers; the other should be ignored.

If there are two clues in the same region, they must be from the same quadrant. Which quadrant corresponds to which rule is left to the solver to determine.

Puzzle #216: Nurikabe Mashup

This is a Nurikabe Mashup puzzle.

The rules for Nurikabe can be found here: Rules Page

In addition to the usual rules for Nurikabe, the grid has been divided into four quadrants. In each quadrant, a different rule applies:

Standard Nurikabe: Each region contains a single number indicating the size of its region.
Araf Nurikabe: Each region contains two numbers. The size of each region is strictly between its two numbers.
Pairs Nurikabe: Each region contains two numbers. The size of each region is the sum of its two numbers.
Either-Or Nurikabe: Each region contains two numbers. The size of each region is one of the two numbers; the other should be ignored.

If there are two clues in the same region, they must be from the same quadrant. Which quadrant corresponds to which rule is left to the solver to determine.

Puzzle #215: Nurikabe Mashup

This is a Nurikabe Mashup puzzle.

The rules for Nurikabe can be found here: Rules Page

In addition to the usual rules for Nurikabe, the grid has been divided into four quadrants. In each quadrant, a different rule applies:

Standard Nurikabe: Each region contains a single number indicating the size of its region.
Araf Nurikabe: Each region contains two numbers. The size of each region is strictly between its two numbers.
Pairs Nurikabe: Each region contains two numbers. The size of each region is the sum of its two numbers.
Either-Or Nurikabe: Each region contains two numbers. The size of each region is one of the two numbers; the other should be ignored.

If there are two clues in the same region, they must be from the same quadrant. Which quadrant corresponds to which rule is left to the solver to determine.

Puzzle #200: Quartet

This is a quartet puzzle of Maximal Archipelago, Yajisan-Kazusan, Heyawake, and Smullyanic Dynasty.

The rules for Maximal Archipelago can be found here: Rules page

The rules for Yajisan-Kazusan can be found here: Rules page

The rules for Heyawake can be found here: Rules page

The rules for Smullyanic Dynasty can be found here: Rules page

In this puzzle, the grid is divided into four sections. Maximal Archipelago in the top left, Yajisan-Kazusan in the top right, Heyawake in the bottom left, and Smullyanic Dynasty in the bottom right. Together they form a large grid, and all connectivity and adjacency rules apply across the whole. In addition, each number has been replaced by a letter. Different letters refer to different numbers, with the same cipher being used throughout the whole puzzle.

Clues in the Maximal Archipelago only refer to squares in that corner. The maximality constraint also only applies to that corner, meaning that in the final solution of the puzzle, it should not be possible to add a black square to the Maximal Archipelago without breaking connectivity or adjacency.

In the Heyawake, only the borders within the grid matter for the border rule. The borders between the four grids are not used for the Heyawake constraint.

In the Smullyanic Dynasty, clues look at the squares in adjacent grids.

Happy 200th puzzle at last!